![]() The hardware you decide to run the Renderer application on and how you connect audio in and out of it is very much dependant on your creative and workflow needs. It has 128 inputs that can be either beds or objects (we’ll discuss the differences later), and uses the Dolby Atmos rendering technology to output your Atmos mix to speakers, headphones, and/or a master-file for delivery to encoding. The Renderer application is where all the Dolby Atmos magic happens. ![]() Nothing is Atmos without the Dolby Atmos Renderer application In this post, I hope to clarify what all of these things are and who needs what to get started working in Dolby Atmos. We also discuss the “Renderer application”, “Dolby Atmos Production Suite”, “Dolby Atmos Mastering Suite”, and “RMU” (Rendering and Mastering Unit). In many presentations you will hear me (and others) talk about the Dolby Atmos Renderer and how it is the brain of any Dolby Atmos mixing setup. Dolby’s David Gould gives us the lowdown on what Renderer application you need to start mixing in Atmos
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